This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 10%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 10%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Generate 1 Ammo after activating Reversal.
Reduce all active Cooldowns by 30% after getting an Elimination.
Heal for 200 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 15% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Generate 1 Ammo after activating Reversal.
Reduce all active Cooldowns by 30% after getting an Elimination.
Heal for 200 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase the travel distance of Charge by 15%.
Increase your Movement Speed by 50% for 3s after using Charge.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Generate 1 Ammo after activating Illusion.
Reduce your active Cooldowns by 2s after getting an Elimination.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase your maximum Health by 100.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 10%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 30% while at or below 50% Health.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 15% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.