This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Reduce the Cooldown of Rocket Boots by 0.8s.
Increase your maximum Health by 150.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 3.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase your Healing received from others by 20% while at or below 50% Health.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Nether Step.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Reduce the Cooldown of Slither by 1.2s.
Increase the travel distance of Slither by 20%.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Gain 5% Lifesteal while Overcharge is active.
Heal for 100 after Teleporting to your Rune of Travel.
Reduce your damage taken by 20% while at or below 40% Health.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 3.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 10% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase your Movement Speed by 35% for 3s after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Nether Step.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Reduce the Cooldown of Slither by 1.2s.
Increase the travel distance of Slither by 20%.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 20% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Nether Step.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your maximum Ammo by 1.
Increase the travel distance of Whirl by 24%.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Increase the distance traveled when using Dodge Roll by 20%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Health by 100.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Reduce the Cooldown of Rocket Boots by 0.8s.
Increase your maximum Health by 150.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Health by 100.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Gain 25% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Nether Step.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Reduce the Cooldown of Slither by 1.2s.
Increase the travel distance of Slither by 20%.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.