This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 3.2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Increase your maximum Health by 750.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 140 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 140 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 2 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Harpoon.
Hitting yourself with Broadside now applies a Knockback of 150.
Heal for 250 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 200.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the radius of Blossom by 16%.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 0.4s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 600.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Increase your maximum Health by 750.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Reload Speed by 20%.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 200 to enemies hit by Charge.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 2 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.