This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your Movement Speed while using Ghost Walk by 10%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Heal for 90 for each enemy hit with Shock Pulse.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 2.
Increase your Reload Speed by 20% for 3s after using Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Battle Shout by 3s.
Generate 12 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1 Ammo after hitting an enemy with Defiance.
Generate 3 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 350 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Ultimate charge rate by 3%.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 0.6s.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Health by 100.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your Movement Speed while using Ghost Walk by 10%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 50%.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 0.6s.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 2.
Increase your Reload Speed by 20% for 3s after using Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 3.
Increase your Reload Speed by 20% for 3s after using Detonate.
Heal for 30 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 2.
Increase your Reload Speed by 20% for 3s after using Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 2.
Increase your Reload Speed by 20% for 3s after using Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.