This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 150 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2.4s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 10% while at or below 70% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase your maximum Health by 600.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Increase your Movement Speed during Soar by 14%.
Heal for 120 every 1s while Ice Block is active.
Increase maximum Health by 120.
Increase the distance traveled by Blink by 18%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 2s.
Reduce the Cooldown of Recharge by 0.8s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 16% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 150 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase your maximum Health by 150.
Reduce the Cooldown of Dimensional Link by 2.5s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Heal for 500 for each enemy hit with Shell Spin.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 150 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 120 after activating Nether Step.
Hitting a player with Revolver Heals you for 60.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2.4s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Dimensional Link by 1.25s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Gain 4% Lifesteal.
Heal for an additional 160 after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 1.
Increase your maximum Health by 200.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Heal for 500 for each enemy hit with Shell Spin.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Hidden by 2s.
Increase your Movement Speed by 20% while Hidden is active.
Heal for 250 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Shoulder Bash by 24%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 300.
Increase the Knockback distance of Kinetic Burst by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the radius of Healing Potion by 16%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Heal for 300 after activating Conviction.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.