This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Gain a 200 Shield for 3s after using Vine.
Increase the range of Vine by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Generate 4 Ammo after getting an Elimination.
Heal for 250 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the duration of Hidden by 1s.
Heal for 250 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Generate 4 Ammo after getting an Elimination.
Heal for 250 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 50% for 1.5s.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Regenerate 10 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Fireball by 0.45s.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Increase your maximum Health by 450.
Heal for 500 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Increase the travel distance of Slither by 10%.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4 Ammo.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 15%.
Generate 2 Ammo after activating Nether Step.
Heal for 120 after activating Nether Step.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.