This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Reduce your active Cooldowns by 24% after getting an Elimination.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 12% for 3s after using Shell Spin.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 1000 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 100.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Heal for 120 for each use of Explosive Personality.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Healing received by 40% while at or below 50% Health.
Gain a 75-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 20%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 100 for each enemy hit with Poppy Bomb.
Heal for 60 for each Sticky Bomb you Detonate.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 10% while Hidden is active.
Increase the duration of Hidden by 2s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Gourd by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Increase your Allies' and your Movement Speed by 25% while in your Gourd .
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Increase the Knockback applied to enemies by Disengage by 40%.
Generate 2 Ammo for each enemy hit by Blast Shot.
Increase your maximum Ammo by 2.
Increase the radius of Blast Shot's explosion by 15%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 1s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Gourd by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Increase your Allies' and your Movement Speed by 25% while in your Gourd .
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 56 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 12% for 3s after using Shell Spin.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 1000 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 2.4s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your jump speed by an additonal 20% while using Weightless.
Increase the duration of Explosive Flask's Slow by 1.25s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Hitting a player with Revolver Heals you for 15.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce the Cooldown of Barricade by 1.6s.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Rocket Boots by 0.8s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Gourd by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Increase your Allies' and your Movement Speed by 25% while in your Gourd .
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 1s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase your Movement Speed by 4% for 5s after casting Rift Slash.
Increase the Abyssal Rift's pulse area of effect by 24%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.2s further into the past.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 2s.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your maximum Health by 300.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 1s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Increase the Knockback applied to enemies by Disengage by 40%.
Generate 2 Ammo for each enemy hit by Blast Shot.
Increase your maximum Ammo by 2.
Increase the radius of Blast Shot's explosion by 15%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 16% while Rune of Travel is active.
Increase the duration of Overcharge by 0.4s.
Gain 20% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 1s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 12% for 3s after using Shell Spin.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Healing received from other players by 30% while at or below 50% Health.
Heal for 1000 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.