This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase the Movement Speed of your Protection target by 20% for 2s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase your maximum Health by 750.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase the Movement Speed of your Protection target by 20% for 2s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase your maximum Health by 750.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase the Movement Speed of your Protection target by 20% for 2s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase your maximum Health by 750.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 1.2s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 1.2s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 1.2s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 1.2s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 12% for 4s after using Blossom.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 1.2s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 75.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Increase the range of Vine by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Gain 50% Lifesteal.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Gain 50% Lifesteal.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.