This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Generate 1 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 2s.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Heal for 250 after hitting an enemy with Disengage.
Increase the distance traveled when using Dodge Roll by 40%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Reload Speed by 14%.
Increase the duration of Shell Shield by 1.2s.
Heal for 1000 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your Movement Speed by 16% while Rune of Travel is active.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 14%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Reduce the cast time of Shadow Travel by 50%.
Increase the Healing done by Rend Soul by 16%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Increase the Health of each of your Illusions by 200.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 2s.
Reduce your active Cooldowns by 2s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Reload Speed by 14%.
Increase the duration of Shell Shield by 1.2s.
Heal for 1000 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Reload Speed by 14%.
Increase the duration of Shell Shield by 1.2s.
Heal for 1000 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 150.
Generate 25 Ammo after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Reload Speed by 14%.
Increase the duration of Shell Shield by 1.2s.
Heal for 1000 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 600.
Heal for 66 every 1s while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Increase your maximum Health by 150.
Increase the Projectile Speed of Gourd by 10%.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Reduce the Cooldown of Gourd by 3.2s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Increase your maximum Health by 150.
Increase the Projectile Speed of Gourd by 10%.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Reduce the Cooldown of Gourd by 3.2s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase your maximum Health by 150.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase your maximum Health by 150.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your Movement Speed by 16% while Rune of Travel is active.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 600.
Heal for 66 every 1s while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your Movement Speed by 16% while Rune of Travel is active.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase your maximum Health by 150.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Reload Speed by 14%.
Increase the duration of Shell Shield by 1.2s.
Heal for 1000 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Reload Speed by 14%.
Increase the duration of Shell Shield by 1.2s.
Heal for 1000 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.