This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 20 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Increase your maximum Health by 450.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 50.
Increase your maximum Ammo by 4.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 20 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 10%.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of Dimensional Link by 3.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of Dimensional Link by 3.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 4s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while standing near any of your Turrets.
Increase your maximum Health by 300.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.