This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase your maximum Health by 100.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your Ammo regeneration speed by 36%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Ammo by 2.
Heal for 150 after activating Nullify.
Regenerate 2 Ammo every 1s while using Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 300.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 14%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 2s after using Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Ammo by 8.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4%.
Reduce the Cooldown of Slither by 3s.
Increase your movement speed by 16% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Ammo by 2.
Heal for 150 after activating Nullify.
Regenerate 2 Ammo every 1s while using Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 100.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 300.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 14%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your Reload Speed by 20%.
Increase your maximum Health by 750.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Increase your maximum Health by 200.
Gain a 600-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 8 Ammo after activating Battle Shout.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase your maximum Health by 150.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Ammo by 2.
Heal for 150 after activating Nullify.
Regenerate 2 Ammo every 1s while using Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4%.
Reduce the Cooldown of Slither by 3s.
Increase your movement speed by 16% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Dredge Anchor by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Heal the target of your Protection for 375.
Increase the Movement Speed of your Protection target by 20% for 2s.
Gain a 400-Health Shield after getting an Elimination.
Increase your maximum Ammo by 3.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 24% while using Stellar Wind.
Increase your maximum Ammo by 40%.
Increase your maximum Health by 250.
Increase your air control while using Stellar Wind by 28%.
Reduce your damage taken by 10% while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4%.
Reduce the Cooldown of Slither by 3s.
Increase your movement speed by 16% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Dredge Anchor by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 2s after using Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Ammo by 8.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Dredge Anchor by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 100.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 450.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your jump speed by an additonal 40% while using Weightless.
Increase the radius of Healing Potion by 8%.
Reduce the Cooldown of Explosive Flask by 2.4s.
Increase the duration of Explosive Flask's Slow by 1s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 100.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.