This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each enemy hit by Calamity Blast.
Heal for 100 for each enemy hit with Shatterfall.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 10% of the damage Absorbed by Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase the Health of each of your Illusions by 100.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
Activating Dodge Roll heals you for 375.
Increase your maximum Health by 100.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.