This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the travel distance of Charge by 15%.
Increase your Movement Speed by 40% while using Shield.
Increase your maximum Ammo by 15.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.