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165
GameChampion

NA - Updated 4 days ago

Most Played Champions
Season 6
Pip
Support
1.65 KDA
6 / 10 / 21
1 - 0 (100%)
11m
Buck
Flanker
1.44 KDA
10 / 9 / 6
1 - 0 (100%)
11m
Drogoz
Damage
1.57 KDA
8 / 7 / 6
1 - 0 (100%)
5m
Sha Lin
Damage
1.79 KDA
10 / 7 / 5
1 - 0 (100%)
11m
Zhin
Flanker
1.44 KDA
11 / 9 / 4
1 - 0 (100%)
10m
Player Stats
Totals
Matches
Played
9
Won
6
Lost
3
Player Kills
KDA
1.26
Kills
66
Deaths
75
Assists
57
Objectives
CPM
287
Credits
23,790
Objective Time
3m 30s
Damage
Player
385,970
Team Healing
37,454
Self Healing
55,446
Weapon
332,590
Shielding
33,240
Taken
298,595

Casual Queues

Normal: Siege
7 Games
1,591
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

1h 7m
playtime
57.14%
Win/Loss Ratio
1.16
kda
4
wins
16,573
Credits
247
CPM
52
kills
58
deaths
30
assists
322,697
damage
4,816
dpm
277,667
Weapon
238,557
taken
33,240
Shielding
0
healing
30,612
self healing
2m 22s
objective time
3
losses
Normal: Onslaught
1 Games
1,740
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

11m
playtime
100%
Win/Loss Ratio
1.65
kda
1
wins
4,702
Credits
427
CPM
6
kills
10
deaths
21
assists
28,089
damage
2,554
dpm
26,469
Weapon
37,657
taken
0
Shielding
37,454
healing
18,078
self healing
1m 8s
objective time
 
losses
Normal: Team Deathmatch
1 Games
1,721
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

5m
playtime
100%
Win/Loss Ratio
1.57
kda
1
wins
2,515
Credits
503
CPM
8
kills
7
deaths
6
assists
35,184
damage
7,037
dpm
28,454
Weapon
22,381
taken
0
Shielding
0
healing
6,756
self healing
0s
objective time
 
losses
Recently Played
March 11th - April 10th

All Queues

Normal: Onslaught

Normal: Payload

Normal: Siege

Normal: Team Deathmatch

Recent Matches