This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Gain 5% of Max Health when hitting a marked enemy.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase Projectile Speed by 40%, but set your maximum Ammo to 2.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Gain 4% of Max Health when hitting a marked enemy.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase Projectile Speed by 40%, but set your maximum Ammo to 2.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Gain 4% of Max Health when hitting a marked enemy.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the slow strength of the rift's pulses by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 24% while using Shield.
Heal for 200 for each enemy hit with Fireball.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Ammo by 45.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the slow strength of the rift's pulses by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the slow strength of the rift's pulses by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the slow strength of the rift's pulses by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 24% while using Shield.
Heal for 200 for each enemy hit with Fireball.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Ammo by 45.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the slow strength of the rift's pulses by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 24% while using Shield.
Heal for 200 for each enemy hit with Fireball.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Ammo by 45.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you do by 10% while at or below 70% Health.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the slow strength of the rift's pulses by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the slow strength of the rift's pulses by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.