This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 50 every 1s while standing near a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 200.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
After 1s of standing still, regenerate 2 Ammo every 2s.
Increase the number of targets affected by Oppressor Mines by 4.
Activating Oppressor Mine generates 12 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your maximum Health by 100.
Heal for 150 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 50 every 1s while standing near a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 200.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
After 1s of standing still, regenerate 2 Ammo every 2s.
Increase the number of targets affected by Oppressor Mines by 4.
Activating Oppressor Mine generates 12 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.