This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase the travel distance of Charge by 30%.
Increase your maximum Health by 300.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Heal for 400 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 4.
Increase the duration of Overcharge by 0.8s.
Reduce the Cooldown of Overcharge by 2s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.