This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Heal for 40 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Heal for 40 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Heal for 40 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after Teleporting to your Rune of Travel.
Generate 9% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Gain 10% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 4s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 8% for 2s after using Pounce.
Heal for an additional 160 with Nine Lives.
Pounce Executes targets at or below 35% Health.