This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 0.8s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 150 after activating Flutter.
Reduce the Cooldown of Flutter by 1.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Recharge.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 150.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Recharge.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 150.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Recharge.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 150.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Recharge.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 150.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Recharge.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 150.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Recharge.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 150.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Recharge.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 150.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 0.8s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 150 after activating Flutter.
Reduce the Cooldown of Flutter by 1.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.