This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 after hitting an enemy with War.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 after hitting an enemy with War.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Increase your Movement Speed by 3%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 2s.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Heal for 300 every 1s while standing in Dead Zone.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your maximum Health by 100.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Increase your maximum Health by 150.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Second Chance sends you 0.8s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 2s.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 2s.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 2s.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 20%.
Generate 3 Ammo after activating Nether Step.
Heal for 150 every 1s while drifting.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Pounce by 1.5s.
Reduce the Cooldown of Nine Lives by 4s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 2s.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.