This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase your maximum Health by 150.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Increase your maximum Ammo by 15.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Gourd by 3.2s.
Reduce the Cooldown of Slither by 2.4s.
Increase the travel distance of Slither by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Increase your maximum Ammo by 15.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Increase your maximum Ammo by 15.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Increase your maximum Ammo by 15.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase your maximum Health by 150.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 12%.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your maximum Ammo by 30%.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Increase your maximum Ammo by 15.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase your maximum Health by 150.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase your maximum Health by 150.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase your maximum Health by 150.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase your maximum Health by 150.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Increase your maximum Ammo by 15.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your Movement Speed by 55% while Billow is active.
Reduce the Cooldown of Whirl by 1s after using Billow.
Increase the travel distance of Whirl by 24%.
Heal for 15% of your maximum Health per second while using Billow.