This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 4 Ammo after activating Battle Shout.
Heal for 75 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 75%.
Heal for 5% of the damage Absorbed by Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Heal for 160 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase the distance traveled by Blink by 12%.
Heal for 90 after using Blink.
Generate 2 Ammo after activating Soar.
Increase your Movement Speed during Soar by 21%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 4 Ammo after activating Battle Shout.
Heal for 75 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after hitting an enemy with Crippling Arrow.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.
Reduce your active Cooldowns by 20% when you get an Elimination.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 3s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.