This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Health by 200.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 30% for 2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after activating Counter.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Movement Speed by 55% while Billow is active.
Increase the travel distance of Whirl by 24%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Increase your maximum Health by 250.
Increase your maximum Ammo by 4.
Decrease the rate of Wrath decay by 10%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Generate 1 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase Luna's Health by 900.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 80%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 16%.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Health by 450.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 2 Ammo after activating Flutter.
Generate 2 Ammo after using Seedling.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Generate 3 Ammo after getting an Elimination.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 0.6s.
Increase your Healing received from other players by 24% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
(223153) Increase the pull strength of Grappling Hook by 15%.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
(223153) Increase the pull strength of Grappling Hook by 10%.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
(223153) Increase the pull strength of Grappling Hook by 25%.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 15%.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 15%.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 50%.
Increase your maximum Ammo by 2.
Increase your maximum Health by 120.
Generate 3% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Reduce the Cooldown of Savage Tear by 0.5s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 5%.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 18%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Reduce the Cooldown of Savage Tear by 0.5s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Reduce the Cooldown of Savage Tear by 0.5s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Reduce the Cooldown of Savage Tear by 0.5s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 80%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.