This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the Movement Speed penalty of Scope by 100%.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Heal for 300 after entering Stealth at or below 65% Health.
Reduce the time it takes to Quick Switch to your Pistol by 50%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 3s.
Regenerate 180 Health every 1s during while using Rapid Shot.
Reduce the Cooldown of Withdraw by 0.6s.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Heal for 70 after hitting an enemy with Crippling Arrow.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Heal for 120 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase the travel distance of Combat Slide by 30%.
Increase the range at which your Retribution target is Revealed by 30 units.
You gain 15% Lifesteal against your Retribution target.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 3s.
Regenerate 180 Health every 1s during while using Rapid Shot.
Reduce the Cooldown of Withdraw by 0.6s.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Heal for 70 after hitting an enemy with Crippling Arrow.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase your maximum Health by 150.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Increase your movement speed by 24% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while Stasis Field is active.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 1s.
Heal for an additional 600 when using Second Chance.
Heal for 320 every 1s for 3s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Increase your maximum Health by 250.
Heal for 75 for each enemy hit with Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after using Poppy Bomb.
Reduce the damage you deal to yourself with Sticky Bombs by 60%.
Increase your Reload Speed by 12% for 3s after using Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase your Healing received by 25% while at or below 50% Health.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 200 Shield for 3s after using Vine.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while standing in Warder's Field.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Increase your Reload Speed by 24% while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 140 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.