This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
After 1s of standing still, regenerate 3 Ammo every 2s.
Increase the range of Oppressor Mine beams by 40%.
Activating Transporter generates 8 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 80.
Generate 2 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Increase your Reload Speed by 12% for 3s after using Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 50%.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce the Cooldown of Hunter’s Mark by 5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Generate 4 Ammo after getting an Elimination.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 80.
Generate 2 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Generate 4 Ammo after getting an Elimination.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
After 1s of standing still, regenerate 3 Ammo every 2s.
Increase the range of Oppressor Mine beams by 40%.
Activating Transporter generates 8 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Generate 4 Ammo after getting an Elimination.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 80.
Generate 2 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 80.
Generate 2 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 80.
Generate 2 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Generate 4 Ammo after getting an Elimination.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 80.
Generate 2 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the range of Oppressor Mine beams by 40%.
Reduce scope-in and scope-out time by 80%.
Increase your Movement Speed while in Sniper Mode by 100%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 80.
Generate 2 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 80.
Generate 2 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the range of Oppressor Mine beams by 40%.
Reduce scope-in and scope-out time by 80%.
Increase your Movement Speed while in Sniper Mode by 100%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 80.
Generate 2 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Increase your maximum Health by 150.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.