This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 0.6s.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Increase your Movement Speed by 40% for 4s after using Fire Bomb.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase your Movement Speed by 40% for 3s after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's Health by 225.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Increase the duration of Prowl by 1.5s.
Heal for 210 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Increase the duration of Prowl by 1.5s.
Heal for 210 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 30% for 3s after using Pounce.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.