This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the area that Flare will Reveal enemies by 30%.
Increase the maximum Ammo count of both your weapons by 3.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 40%.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Receive 25% increased Healing while at or below 50% Health.
Heal for 200 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2.5s.
Gain a 400-Health Shield for 3s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Second Chance sends you 0.8s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.