This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the range at which you can use Void Grip by 20%.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Heal for 200 every 1s while using Void Grip.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.