This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Increase your maximum Ammo by 4.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 4.
Increase the range of Oppressor Mine beams by 60%.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Increase your maximum Ammo by 4.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.