This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 20 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.5s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 20 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.5s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 20 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase Deflector Shield's Health by 125.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Increase your Movement Speed by 20%.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Increase your Movement Speed by 32% when Out of Combat.
Reduce your damage taken by 25% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 2.4s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Activating Dodge Roll heals you for 300.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 15 units.
Increase travel speed during Grace by 20%.
Gain 20% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Activating Dodge Roll heals you for 300.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 35%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Reduce your active Cooldowns by 40% after getting an Elimination.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 15 units.
Increase travel speed during Grace by 20%.
Gain 20% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Activating Dodge Roll heals you for 300.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every time you Heal an ally with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Activating Dodge Roll heals you for 300.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 8%.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the cast time of Shadow Travel by 40%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed by 50% for 2s after using Blink.
Increase your Movement Speed during Soar by 21%.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Activating Dodge Roll heals you for 300.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 20 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.