This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 35%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Increase your Reload Speed by 20%.
Increase your maximum Health by 100.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 35%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Increase your maximum Health by 250.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 30%.
Increase your Movement Speed during Soar by 21%.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 30%.
Increase your Movement Speed during Soar by 21%.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 26% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 50% while Dimensional Link is active.
Increase the duration of Dimensional Link by 3.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 30%.
Increase your Movement Speed during Soar by 21%.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Increase your maximum Health by 250.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 35%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 26% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 50% while Dimensional Link is active.
Increase the duration of Dimensional Link by 3.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the duration of Dimensional Link by 0.7s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 30%.
Increase your Movement Speed during Soar by 21%.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.