This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 5 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 750.
Increase the slow strength of the rift's pulses by 5%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Generate 10% Energy after falling to or below 50% Health.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your maximum Health by 150.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Generate 10% Energy after falling to or below 50% Health.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your maximum Health by 150.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Generate 10% Energy after falling to or below 50% Health.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Increase your maximum Health by 150.
Increase your Healing received by 25% while firing your SMGs.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 24%.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 24%.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 1.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Reduce your damage taken by 20% while latched to a wall after using Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 15%.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 50 health.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 250.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Recharge by 1.6s.
Heal for 375 after activating Recharge.
Increase your maximum Health by 150.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Heal for 30% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Decrease your damage taken by 6% while using In Pursuit.
Increase your maximum Health by 100.
Generate 6 Ammo after activating Combat Slide.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Increase the duration of your Illusions by 4s.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Increase the duration of your Illusions by 4s.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 3.75s.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Increase the duration of your Illusions by 4s.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Increase the duration of your Illusions by 4s.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 4.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Increase the range of Oppressor Mine beams by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Reduce scope-in and scope-out time by 80%.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Lunar Leap by 0.8s.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Increase your maximum Moonlight capacity by 24%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Heal for 30% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Heal for 30% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 10%.
Heal for 10% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 200 after activating Nether Step.
Heal for 250 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.