This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 0.5s for each enemy hit by it.
Restore 40% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 5%.
Reduce the Cooldown of Reversal by 2.4s.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 5%.
Reduce the Cooldown of Reversal by 2.4s.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 5%.
Reduce the Cooldown of Reversal by 2.4s.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Recovery by 1s.
Reduce the Cooldown of Net Shot by 3s.
Reduce the Cooldown of Heroic Leap by 2.5s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 80 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 400 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Fire Spit by 0.5s for each enemy hit by it.
Restore 40% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase your Booster fuel capacity by 20%.
Consume 45% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 400 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 80 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 80 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 80 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 750.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase your Booster fuel capacity by 20%.
Consume 45% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 80 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Increase your Reload Speed by 28%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Increase your Reload Speed by 28%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Reload Speed by 15%.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase your Booster fuel capacity by 20%.
Consume 45% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Hidden by 1s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Smoke Screen by 3s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 750.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 80 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.