This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 5%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 5%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Generate 5 Ammo after activating Illusion.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2s.
Heal for 26% of the damage dealt by Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 12%.
You gain 10% Lifesteal against your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase the travel distance of Combat Slide by 20%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 5%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 5%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 5%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 5%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 5%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 20 units.
Increase your maximum Health by 100.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 30%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 5%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 5%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.