This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your maximum Health by 50.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your Movement Speed by 12%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 2.4s.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Reduce the Cooldown of Withdraw by 1.2s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Heal for 120 for each enemy hit with Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 40%.
Each Soul Fragment gathered Heals you for 15.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 450.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Heal for 120 for each enemy hit with Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.