This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Regenerate 2 Ammo every 1s while using Nullify.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 150 Shield after using Protection.
Gain a 400-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25% of the damage Absorbed by Power Siphon.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Generate 30 Ammo after using Advance.
Increase your Movement Speed while firing by 25%.
Reduce the Cooldown of Missile Launcher by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Regenerate 2 Ammo every 1s while using Nullify.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 150 Shield after using Protection.
Gain a 400-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 20%.
Increase the Abyssal Rift's pulse area of effect by 60%.
Increase the max health damage of Royal Presence's Poison aura by 2%.
Increase the slow strength of the rift's pulses by 20%.
Reduce the Cooldown of Rift Slash by 0.8s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for the target of your Protection.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 225 Shield after using Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Generate 30 Ammo after using Advance.
Increase your Movement Speed while firing by 25%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Generate 30 Ammo after using Advance.
Increase your Movement Speed while firing by 25%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Generate 30 Ammo after using Advance.
Increase your Movement Speed while firing by 25%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 10 Ammo after activating Commander's Grab.
Heal for 75 every 1s while Bulwark is active.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 0.6s.
Increase your maximum Ammo by 4.
Heal for 600 over 2s for each enemy hit by Kinetic Burst.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Generate 20 Ammo after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your Healing received by 20% while firing your SMGs.
Increase your maximum Health by 50.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Generate 30 Ammo after using Advance.
Increase your Movement Speed while firing by 25%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Generate 20 Ammo after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your Healing received by 20% while firing your SMGs.
Increase your maximum Health by 50.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Generate 20 Ammo after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your Healing received by 20% while firing your SMGs.
Increase your maximum Health by 50.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your maximum Health by 150.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase your maximum Ammo by 4.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Generate 20 Ammo after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your Healing received by 20% while firing your SMGs.
Increase your maximum Health by 50.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Generate 20 Ammo after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your Healing received by 20% while firing your SMGs.
Increase your maximum Health by 50.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Generate 30 Ammo after using Advance.
Increase your Movement Speed while firing by 25%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Generate 20 Ammo after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your Healing received by 20% while firing your SMGs.
Increase your maximum Health by 50.
Generate 1 Energy for every 80 damage done with your Submachine Guns.