This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase the Health of Healing Totem by 300.
Increase your Ammo regeneration speed by 60%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Reduce the Cooldown of Hidden by 1s.
Increase your Movement Speed by 21% while Out of Combat.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Regenerate 120 Health every 1s during while using Rapid Shot.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 1.2s.
Increase your Reload Speed by 25%.
Increase your maximum Ammo by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the maximum inaccuracy of your Pistol by 8%.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 20%.
Flare lasts 3s longer.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 1.2s.
Increase your Reload Speed by 25%.
Increase your maximum Ammo by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
Heal for 25 every 1s while standing near any of your Turrets.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Barricade by 1.7999999999999998s.
Reduce the Cooldown of Barricade by 2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce the Cooldown of Nade Launcher by 0.5s.
Increase your Movement Speed by 40% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Soar.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase the duration of Soar by 1.6500000000000001s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal for 50 every 1s while Emitter is active.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Generate 1 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 1.2s.
Heal for 50% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 30%.
Increase your Movement Speed by 4% while in Automatic fire mode.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 40 for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce the Cooldown of Nade Launcher by 0.5s.
Increase your Movement Speed by 40% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Reduce the Cooldown of Overcharge by 0.5s.
Gain 5% Lifesteal while Overcharge is active.
Gain 30% Lifesteal while at or below 40% Health.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the maximum inaccuracy of your Pistol by 8%.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 20%.
Flare lasts 3s longer.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.