This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce the Cooldown of Fire Bomb by 0.6s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Combat Slide.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 3%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Heal for 625 over 2s while in Smoke Screen.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 15% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Combat Slide.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 3%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce the Cooldown of Fire Bomb by 0.6s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Consume 15% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Hunter's Mark by 0.6s.
Increase your maximum Ammo by 6.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Reduce the Cooldown of Ice Block by 2.5s.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase the duration of Soar by 1.6500000000000001s.
Increase the distance traveled by Blink by 24%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each enemy hit with Shock Pulse.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce the Cooldown of Fire Bomb by 0.6s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Combat Slide.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 3%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Increase your Movement Speed by 12%.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the travel distance of Slither by 30%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Increase the deploy range of Healing Totem by 60%.
Increase the Health of Healing Totem by 300.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Combat Slide.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 3%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Reduce the Cooldown of Ice Block by 2.5s.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase the duration of Soar by 1.6500000000000001s.
Increase the distance traveled by Blink by 24%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.