This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 300 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Hunter's Mark by 0.6s.
Increase your maximum Ammo by 6.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Combat Slide.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 3%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce the Cooldown of Fire Bomb by 0.6s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Increase the area that Flare will Reveal enemies by 40%.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.6000000000000001s every 1s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Generate 3 Ammo for each enemy hit with Valor.
Heal for 300 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 2 Ammo after activating Flutter.
Generate 2 Ammo after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Gain 10% Lifesteal.
Increase your maximum Ammo by 1.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase the Knockback distance of Shoulder Bash by 40%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase the duration of Overcharge by 0.2s.
Increase your Movement Speed by 8% while Rune of Travel is active.
Gain 40% Lifesteal while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Consume 15% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -8s.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -600 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after exiting a Shortcut.
Increase your maximum Ammo by 1.
Gain a 750-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 4s.
Reduce the Cooldown of Net Shot by 2s.
Increase the duration of Net Shot's Slow by 0.6s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 2s after using Blink.
Reduce the Cooldown of Ice Block by 3.75s.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase the duration of Soar by 2.75s.
Increase the distance traveled by Blink by 18%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Heal for 625 over 2s while in Smoke Screen.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 15% while Hidden is active.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Heal for 625 over 2s while in Smoke Screen.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 15% while Hidden is active.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Withdraw.
Increase your Movement Speed by 3%.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Reduce the Cooldown of Withdraw by 1.2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce the Cooldown of Fire Bomb by 0.6s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.