This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 32% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 32% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your Movement Speed by 32% while using Shield.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Heal for 400 for each enemy hit with Fireball.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Increase your maximum Ammo by 8.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Increase your maximum Ammo by 8.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.