This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Generate 15 Ammo after using Advance.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Heal 300 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Generate 15 Ammo after using Advance.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Heal 300 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.