This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Generate 4 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 300 after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Increase your maximum Health by 450.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Hidden by 3s.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2.4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 300 after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Increase your maximum Health by 450.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Increase your Reload Speed by 40% for 4s after using Blink.
Increase the distance traveled by Blink by 12%.
Heal for 240 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 18%.
Heal for 120 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 28%.
Increase the duration of Soar by 1.1s.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.