This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 25 every 1s while Bulwark is active.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Health by 50.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Increase your maximum Health by 50.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Gain a 600-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 150.
Generate 2 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Increase your maximum Health by 150.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 15%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Increase your maximum Health by 50.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 200.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Gain 40% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase your maximum Health by 100.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 25 every 1s while Bulwark is active.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 25 every 1s while Bulwark is active.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 20%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the damage you take by 20% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 200.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Increase your Healing received by 6% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 40%.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Increase your maximum Health by 150.
Increase your Reload Speed by 8% for 3s after using Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 0.6s.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 200.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.