This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 20 units.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 1 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Ammo by 30%.
Heal for 400 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 36%.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 150.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 150.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for 25 every 1s while Bulwark is active.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 200.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 20%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Health by 50.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 20 units.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 1 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 15%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Reduce the Cooldown of Gourd by 3.2s.
Increase your Healing received by 24% while at or below 50% Health.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the damage you take by 20% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the damage you take by 20% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 200.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 2.4s.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Generate 1 Ammo after activating Whirl.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the damage you take by 20% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Gain a 600-Health Shield for 3s after you use Charge.
Heal for 300 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Gain 40% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 20 units.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 1 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
FrostFire Glide travels 15% faster.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.