This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 50.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase your maximum Ammo by 10.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 50.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase your maximum Ammo by 10.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 6% while Stasis Field is active.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Heal for an additional 600 when using Second Chance.
Second Chance sends you 1.2000000000000002s further into the past.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Increase the duration of Barricade by 1.2s.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 6% while Stasis Field is active.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Heal for an additional 600 when using Second Chance.
Second Chance sends you 1.2000000000000002s further into the past.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 9%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 1s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your maximum Health by 80.
Increase your maximum Ammo by 1.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.