This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Healing you do by 5% while at or below 70% Health.
Reduce the Cooldown of Projection by 0.5s for each enemy hit by it.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase your maximum Health by 50.
Heal for 340 after an enemy that is Revealed by your Sensor Drone dies.
Increase Deflector Shield's Health by 500.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase your maximum Health by 50.
Heal for 340 after an enemy that is Revealed by your Sensor Drone dies.
Increase Deflector Shield's Health by 500.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 after using Withdraw.
Increase your Movement Speed by 3%.
Reduce the Cooldown of Crippling Arrow by 3s.
Increase your maximum Health by 50.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 3s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase the number of targets affected by Oppressor Mines by 4.
Increase your maximum Health by 50.
Increase your Movement Speed by 108% for 2s after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Gain a 75-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 10%.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your maximum Health by 50.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of Dimensional Link by 0.7s.
Reduce your active Cooldowns by 2s after getting an Elimination.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Regenerate 2 Ammo every 0.5s for 1s after earning an Elimination.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Increase the Stun duration of Pyre Strike by 0.15s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase your Healing received by 6% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 150.
Heal for an additional 600 when using Second Chance.
Increase your Healing received by 30% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 10% faster.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 140 every 1s while Earthen Guard is active.
Gain a 500-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce your damage taken by 15% while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 160 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 150.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 5s.
Generate 4 Ammo for the target of your Protection.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 150.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 5s.
Generate 4 Ammo for the target of your Protection.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 140 every 1s while Earthen Guard is active.
Gain a 500-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 140 every 1s while Earthen Guard is active.
Gain a 500-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 75%.
Increase your Movement Speed while using Ghost Walk by 10%.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Increase your Ammo regeneration speed by 36%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for an additional 80 after activating Battle Shout.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 2.4s.
Gain 16% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of Dimensional Link by 0.7s.
Reduce your active Cooldowns by 2s after getting an Elimination.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 150.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 5s.
Generate 4 Ammo for the target of your Protection.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 2%.
Generate 1 ammo for every -200 explosive damage done.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.