This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 after activating Conviction.
Reduce the damage you take by 16% for 2s after activating Conviction.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the time until Ire starts to decay by 0.75s.
Increase your maximum Health by 300.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.