This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 when you use Envelop.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 200 when you use Envelop.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.