This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 6%.
Heal for 180 for each enemy hit with Valor.
Increase your maximum Health by 200.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Increase your maximum Health by 200.
(223153) Increase the pull strength of Grappling Hook by 25%.
Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Generate 5 Ammo after activating Explosive Dodge.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Increase your maximum Health by 200.
(223153) Increase the pull strength of Grappling Hook by 25%.
Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Generate 5 Ammo after activating Explosive Dodge.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Increase your maximum Health by 200.
(223153) Increase the pull strength of Grappling Hook by 25%.
Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Generate 5 Ammo after activating Explosive Dodge.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Increase your maximum Health by 150.
(223153) Increase the pull strength of Grappling Hook by 25%.
Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Generate 5 Ammo after activating Explosive Dodge.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 5 Ammo after activating Explosive Dodge.
Increase your Movement Speed by 16% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 15%.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 12% while in Automatic fire mode.
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Generate 10 Ammo after activating Explosive Dodge.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Health by 250.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 150 health.
Gain a 150 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.