This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Receive 20% increased Healing while at or below 50% Health.
Reduce the Movement Speed penalty during Power Siphon by 75%.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 200 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Heal for 25% of the damage Absorbed by Power Siphon.
Heal for 200 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Shoulder Bash by 16%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase your maximum Health by 150.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Heal for 480 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Heal for 480 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.4s.
Gain 20% Lifesteal while Overcharge is active.
Heal for 280 after activating Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 40 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase the leap distance of Shatterfall by 20%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while Overcharge is active.
Gain 30% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 2s.
Heal for 400 after Teleporting to your Rune of Travel.
Increase your maximum Health by 100
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Shoulder Bash by 16%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase your maximum Health by 150.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Shoulder Bash by 16%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase your maximum Health by 150.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 for each enemy hit by Heavy Blade.
Increase your maximum Health by 250.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Heal for 135 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase Abyssal Fortress' Health by 1000
Increase the Abyssal Rift's pulse area of effect by 36%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Hitting enemies with Bladed Chakrams Heals you for 30.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 40 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 40 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Hitting enemies with Bladed Chakrams Heals you for 30.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Hitting enemies with Bladed Chakrams Heals you for 30.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 40 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.4s.
Gain 20% Lifesteal while Overcharge is active.
Heal for 280 after activating Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 40 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.